From Bohemia Interactive Community
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Description
- Description:
/*
unit: Object - Object the event handler is assigned to
hitSelection: String - Name of the selection where the unit was damaged
damage: Number - Resulting level of damage
hitPartIndex: Number - hit index of the hit selection
hitPoint: String - hit point Cfg name
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
*/
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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