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Description
- Description:
 
/*
unit: Object - Object the event handler is assigned to
hitSelection: String - Name of the selection where the unit was damaged
damage: Number - Resulting level of damage
hitPartIndex: Number - hit index of the hit selection
hitPoint: String - hit point Cfg name
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
*/
 
- Execution:
 
- call
 - Groups:
 
- Revive
 
Syntax
- Syntax:
 
- [] call BIS_fnc_reviveEhDammaged
 - Return Value:
 
- Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
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