From Bohemia Interactive Community
					 
					
					
					
					
Hover & click on the images for description
 
Description
- Description:
 
- Checks if participants have not missing weapon or have not it selected before scene
Function works as a toggle:
- 1st run of script: running in SETUP mode - sets correct weapons for scene
 
- 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
 
 
- Execution:
 
- call
 - Groups:
 
- Scenes
 
Syntax
- Syntax:
 
- [participants] call BIS_fnc_sceneCheckWeapons
 - Parameters:
 
- participants: Array of Arrays - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol) - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note