BIS_fnc_sceneCheckWeapons
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Description
- Description:
- Checks if participants have not missing weapon or have not it selected before scene
Function works as a toggle:- 1st run of script: running in SETUP mode - sets correct weapons for scene
- 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [participants] call BIS_fnc_sceneCheckWeapons
- Parameters:
- participants: Array of Arrays - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol) - Return Value:
- Nothing
Examples
- Example 1:
- [ [BIS_Cooper, "primary"], [BIS_Ohara, "primary"], [BIS_Rodriguez, "primary"], [BIS_Sykes, "primary"], [BIS_Miles, "primary"] ] call BIS_fnc_sceneCheckWeapons;
Additional Information
Notes
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