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Description
- Description:
 
/*******************************************************************************
 *	version: 	1.0
 *	name:		create sound entities	
 *	description:	creates sound entities(logic objects) and attaches to 
 *			an objects passed as parameter     
 *			After scene end it will detach and delete all created 
 *			sound entities (if scene was executed from scenes
 *			controller.
 *			 	
 *	paramater:	objects - ARRAY of OBJECTS in format without "BIS_" 
 *			prefix. For example, if you have BIS_Cooper in mission 
 *			than parameter will be [Cooper]. Then you can use 
 *			created sound entities as BIS_ZvukCooper say "something"    
 *						 	
 *	return value:	nothing 	
 * 
 
- Execution:
 
- call
 - Groups:
 
- Scenes
 
Syntax
- Syntax:
 
- Syntax needed
 - Return Value:
 
- Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
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