From Bohemia Interactive Community
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Description
- Description:
/*
Author: Riccardo Argiolas
Description:
Event handler function for the shakeMap.sqf function
Parameters:
Select 0 - NUMBER: duration of shake effect.
Select 1 - NUMBER: magnitude of the shaking force.
Select 2 - ARRAY: position of the camera center around which the shake effect occurs.
Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation).
Returns: None
Examples:
private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time];
BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode];
*/
- Execution:
- call
- Groups:
- Map and MarkersEvent Handlers
Syntax
- Syntax:
- [] call BIS_fnc_shakeMapEH
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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