Bimpas File Format

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intro

bimpas files are associated with Xbox elite they were the precursor to ArmA's rvmat files

in both cases they define a series of textures for p3d models (and wrps)

The new, visitor 3 graphical editor tool refers to bimpas files as

  • rvmat surface materials
  • bimpas transition materials

rvmat files are a series of paas bimpas files are a series of rvmats


Rapification

Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner

some files, possibly in error, contain substituted space characters for zeroes.

this is either an encryption, or, possibly a simple error


examples

class Pass0
{
 material = "ca\introofp\ps.rvmat";
 texture = "ca\introofp\ps.paa";
 tlAlpha = 1;
 trAlpha = 1;
 blAlpha = 1;
 brAlpha = 1;
};

class Pass0
{
	material="LandText\az.rvmat";
	texture="LandText\az.paa";
	trAlpha=1.000000;
};
class Pass1
{
	material="LandText\ba.rvmat";
	texture="LandText\ba.paa";
	blAlpha=1.000000;
};
class Pass2
{
	material="LandText\_N.rvmat";
	texture="LandText\_N.paa";
	brAlpha=1.000000;
};
class Pass3
{
	material="LandText\Dl.rvmat";
	texture="LandText\Dl.paa";
	tlAlpha=1.000000;
};