Face Wound Textures

From Bohemia Interactive Community
Category: Arma 2: Editing

Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.CfgVehicles.MyMan.wounds[], e.g:

wounds[] = {
	// ...
	"mareks_hh.pac", "baldhead_oholen_HI.pac",
	// ...
};

Add all faces with their wound replacement textures in pairs to core.woundsFace.hpp, e.g:

"mareks_hh.pac", "baldhead_oholen_HI.pac",
"MarekTomas_HH.pac", "blackhair_shaved_HI.pac",
"Markus_hh.pac", "blackhair_beard_HI.pac"
There need to be always pairs of textures, but the formatting obviously does not matter; e.g:
"mareks_hh.pac", "baldhead_oholen_HI.pac",
"MarekTomas_HH.pac", "blackhair_shaved_HI.pac"
is the same as
"mareks_hh.pac","baldhead_oholen_HI.pac","MarekTomas_HH.pac","blackhair_shaved_HI.pac"

Arma 2

Wounding by identity:

class Wounds
{
	tex[] = {};
	mat[] = {
		"ca\characters\heads\male\defaulthead\data\hhl.rvmat",
		"ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat",
		"ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat",
	};
};