LOD resolutions
Categories: 
In Arma 3 the following numbers are used to identify LODs by resolution:
| LOD | Value | 
|---|---|
| Geometry | 1 * 1e13 | 
| Geometry Simple | 2 * 1e13 | 
| Geometry Phys Old | 3 * 1e13 | 
| Geometry Phys | 4 * 1e13 | 
| Memory | 1 * 1e15 | 
| Land Contact | 2 * 1e15 | 
| Road Way | 3 * 1e15 | 
| Paths | 4 * 1e15 | 
| Hit Points | 5 * 1e15 | 
| View Geometry | 6 * 1e15 | 
| Fire Geometry | 7 * 1e15 | 
| View Cargo Geometry | 8 * 1e15 | 
| View Cargo Geometry Max | 8.99 * 1e15 | 
| View Pilot Geometry | 13 * 1e15 | 
| View Gunner Geometry | 15 * 1e15 | 
| Fire Gunner Geometry | 16 * 1e15 | 
| Sub Parts | 17 * 1e15 | 
| Shadow Volume Cargo | 18 * 1e15 | 
| Shadow Volume Cargo Max | 18.99 * 1e15 | 
| Shadow Volume Pilot | 19 * 1e15 | 
| Shadow Volume Gunner | 20 * 1e15 | 
| Wreck | 21 * 1e15 | 
| View Gunner | 1000 | 
| View Pilot | 1100 | 
| View Cargo | 1200 | 
| View Cargo Max | 1299 | 
| Shadow Volume | 10000 | 
| Shadow Volume Max | 10999 | 
| Shadow Buffer | 11000 | 
| Shadow Buffer Max | 11999 | 
Related script commands allLODs, selectionPosition, selectionNames