Material - Normal map detail macro AS
Categories:
NO+DT+MC+AS
PixelShaderID="NormalMapDiffuseMacroAS";
VertexShaderID="NormalMapDiffuseAS";
class Stage1
{
texture="temp\domek\krabice_up_NO.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="temp\domek\Omitka1_detail.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage3
{
texture="temp\domek\test02_MC.tga";
uvSource="tex1"; // souřadnice z 2.UV setu / coordinates from 2.UV set
};
class Stage4
{
texture="temp\domek\TestUV2_AS.tga";
uvSource="tex1"; // souřadnice z 2.UV setu / coordinates from 2.UV set
};