Models & Classnames: Simulation Types
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These tables list the simulations and the locations within the game configs where they are used.
- Information specific to Data3d.pbo is in normal text
- Information specific to Res\Addons\O.pbo or the Addons folder is marked in bold.
CfgAmmo
Simulation | Used In |
---|---|
simulation=""; | class Default |
simulation="shotBullet"; | class Shell: Default |
" | class Grenade: Default |
" | class GrenadeHand: Grenade |
" | class MortarShell: Grenade |
simulation="shotMissile"; | class AT3: Default |
" | class CarlGustav: AT3 |
" | class AT4: CarlGustav |
" | class AA: CarlGustav |
" | class 9K32: AA |
" | class Hellfire: AT3 |
" | class AT6: Hellfire |
" | class Maverick: Hellfire |
" | class LaserGuidedBomb: Default |
simulation="shotRocket"; | class LAW: AT3 |
" | class Zuni: Hellfire |
" | class Rocket57: Zuni |
simulation="shotStroke"; | class StrokeFistHit: Default |
" | class StrokeGunHit: StrokeFistHit |
simulation="shotIlluminating"; | class Flare: Grenade |
simulation="shotSmoke"; | class SmokeShell: GrenadeHand |
simulation="shotTimeBomb"; | class TimeBomb: Default |
simulation="shotPipeBomb"; | class PipeBomb: TimeBomb |
simulation="shotMine"; | class Mine: TimeBomb |
simulation="laserDesignate"; | class LaserDesignator: Default |
CfgVehicles
Simulation | Used In |
---|---|
simulation=""; | class All |
simulation="invisible"; | class Logic: All |
simulation="car"; | class Car: LandVehicle |
" | class BRMD: LandVehicle |
simulation="motorcycle"; | class Motorcycle: LandVehicle |
simulation="tank"; | class Tank: LandVehicle |
" | class APC: Tank |
" | class ZSU: Tank |
simulation="soldier"; | class Man: Land |
simulation="helicopter"; | class Helicopter: Air |
simulation="airplane"; | class Plane: Air |
simulation="ship"; | class Ship: AllVehicles |
simulation="parachute"; | class ParachuteBase: Helicopter |
simulation="laserTarget"; | class LaserTarget: All |
simulation="house"; | class Static: All |
" | class Fortress: Static |
" | class Building: Static |
" | class NonStrategic: Building |
" | class Strategic: Building |
" | class ReammoBox: Strategic |
" | class WeaponHolder: ReammoBox |
" | class HeavyReammoBox: Strategic |
" | class MachineGunBox: Strategic |
" | class Target: Strategic |
" | class Camp: Strategic |
" | class Fence: NonStrategic |
" | class Shed: Strategic |
" | class Office: Shed |
" | class Hangar_Hall: Shed |
" | class ShedSmall: Shed |
" | class House: NonStrategic |
" | class HeliH: NonStrategic |
" | class TargetTraining: NonStrategic |
" | class Chapel: NonStrategic |
" | class FuelStation: Strategic |
simulation="thing"; | class Thing: All |
" | class BarrelHelper: Thing |
" | class Table: Thing |
" | class Tablemap: Table |
simulation="thingeffect"; | class ThingEffect: Thing |
simulation="flagcarrier"; | class FlagCarrier: Strategic |
" | class Danger: FlagCarrier |
simulation="fire"; | class Fire: NonStrategic |
simulation="fountain"; | class Fountain: NonStrategic |
simulation="forest"; | class Forest: NonStrategic |
simulation="church"; | class Church: NonStrategic |
CfgNonAIVehicles
Simulation | Used In |
---|---|
simulation="detector"; | class EmptyDetector |
simulation="track"; | class Track |
simulation="mark"; | class Mark |
simulation="SmokeSource"; | class SmokeSource |
simulation="ObjectDestructed"; | class ObjectDestructed |
simulation="Explosion"; | class Explosion |
simulation="Crater"; | class Crater |
simulation="CraterOnVehicle"; | class CraterOnVehicle |
simulation="Slop"; | class Slop |
simulation="Smoke"; | class Smoke |
simulation="DynamicSound"; | class DynamicSound |
simulation="StreetLamp"; | class StreetLamp |
simulation="SoundOnVehicle"; | class SoundOnVehicle |
simulation="ThunderBolt"; | class ThunderBolt |
simulation="EditCursor"; | class EditCursor |
simulation="ObjView"; | class ObjView |
simulation="Temp"; | class Temp |
simulation="SeaGull"; | class SeaGull |
simulation="Camera"; | class Camera |
simulation="ProxyWeapon"; | class ProxyWeapon |
simulation="ProxySecWeapon"; | class ProxySecWeapon |
simulation="alwaysshow"; | class ProxyAT1_Proxy: ProxyWeapon |
" | class ProxyAmmoInTruck |
" | class Proxypostel_panelak1 |
" | class Proxypostel_panelak3 |
" | class Proxykytka3 |
" | class Proxylustr_kuch1 |
" | class Proxysporak02 |
" | class Proxystul_kuch1 |
" | class Proxyhrabe |
" | class Proxyalmara |
" | class Proxybedna_modr |
" | class Proxybedna_zel |
" | class Proxykachlaky |
" | class Proxykfietina_mensi |
" | class Proxykfietina1 |
" | class Proxykybl |
" | class Proxylustr_zarov1 |
" | class Proxyobraz_kancl1 |
" | class Proxyobraz_kancl2 |
" | class Proxyobraz_kancl3 |
" | class Proxyobraz_kancl4 |
" | class Proxyobraz_kancl5 |
" | class Proxyobraz_kancl6 |
" | class Proxypostel_panelak2 |
" | class Proxyradio2 |
" | class Proxyseno_balik |
" | class Proxyskrin_s1 |
" | class Proxyskrinka_kuch1 |
" | class Proxyskrinka_kuch2 |
" | class Proxystul_kancl1 |
" | class Proxystul_kancl2 |
" | class Proxytelevizka |
" | class Proxyvana |
" | class Proxyzachod2 |
" | class Proxyzidle_dvojsedlo |
" | class Proxyzidle_kancl1 |
" | class Proxyzidle_mala1 |
" | class ProxyDhangar_brownskrin |
" | class ProxyDhangar_psacistul |
" | class ProxyDhangar_whiteskrin |
" | class ProxyDhangar_zidle |
" | class ProxyDhangar_knihovna |
" | class ProxyDkamna_bila |
" | class ProxyDkamna_uhli |
" | class ProxyDskrin_trojdvera |
" | class ProxyDtelevize |
" | class ProxyDtopeni |
" | class ProxyDstul_konferenc |
" | class Proxylustr_koule |
" | class Proxyskrinka_loznice1 |
" | class Proxyskrinka_loznice2 |
" | class Proxyskrinka_drez |
" | class Proxystolni_lampa1a |
" | class ProxyDhangar_radio |
" | class Proxyrucniky |
simulation="maverickweapon"; | class ProxyMaverik_Proxy: ProxyWeapon |
" | class ProxyHellfire_proxy: ProxyWeapon |
simulation="scud"; | class ProxyScud_Strela_Proxy: ProxyWeapon |
simulation="proxycrew"; | class ProxyCrew |
simulation="flag"; | class ProxyFlag |
simulation="ProxyHandGun"; | class ProxyHandGun: ProxyWeapon |