Models & Classnames: Simulation Types
Category: Operation Flashpoint: Modelling
These tables list the simulations and the locations within the game configs where they are used.
- Information specific to Data3d.pbo is in normal text
- Information specific to Res\Addons\O.pbo or the Addons folder is marked in bold.
CfgAmmo
| Simulation | Used In |
|---|---|
| simulation=""; | class Default |
| simulation="shotBullet"; | class Shell: Default |
| " | class Grenade: Default |
| " | class GrenadeHand: Grenade |
| " | class MortarShell: Grenade |
| simulation="shotMissile"; | class AT3: Default |
| " | class CarlGustav: AT3 |
| " | class AT4: CarlGustav |
| " | class AA: CarlGustav |
| " | class 9K32: AA |
| " | class Hellfire: AT3 |
| " | class AT6: Hellfire |
| " | class Maverick: Hellfire |
| " | class LaserGuidedBomb: Default |
| simulation="shotRocket"; | class LAW: AT3 |
| " | class Zuni: Hellfire |
| " | class Rocket57: Zuni |
| simulation="shotStroke"; | class StrokeFistHit: Default |
| " | class StrokeGunHit: StrokeFistHit |
| simulation="shotIlluminating"; | class Flare: Grenade |
| simulation="shotSmoke"; | class SmokeShell: GrenadeHand |
| simulation="shotTimeBomb"; | class TimeBomb: Default |
| simulation="shotPipeBomb"; | class PipeBomb: TimeBomb |
| simulation="shotMine"; | class Mine: TimeBomb |
| simulation="laserDesignate"; | class LaserDesignator: Default |
CfgVehicles
| Simulation | Used In |
|---|---|
| simulation=""; | class All |
| simulation="invisible"; | class Logic: All |
| simulation="car"; | class Car: LandVehicle |
| " | class BRMD: LandVehicle |
| simulation="motorcycle"; | class Motorcycle: LandVehicle |
| simulation="tank"; | class Tank: LandVehicle |
| " | class APC: Tank |
| " | class ZSU: Tank |
| simulation="soldier"; | class Man: Land |
| simulation="helicopter"; | class Helicopter: Air |
| simulation="airplane"; | class Plane: Air |
| simulation="ship"; | class Ship: AllVehicles |
| simulation="parachute"; | class ParachuteBase: Helicopter |
| simulation="laserTarget"; | class LaserTarget: All |
| simulation="house"; | class Static: All |
| " | class Fortress: Static |
| " | class Building: Static |
| " | class NonStrategic: Building |
| " | class Strategic: Building |
| " | class ReammoBox: Strategic |
| " | class WeaponHolder: ReammoBox |
| " | class HeavyReammoBox: Strategic |
| " | class MachineGunBox: Strategic |
| " | class Target: Strategic |
| " | class Camp: Strategic |
| " | class Fence: NonStrategic |
| " | class Shed: Strategic |
| " | class Office: Shed |
| " | class Hangar_Hall: Shed |
| " | class ShedSmall: Shed |
| " | class House: NonStrategic |
| " | class HeliH: NonStrategic |
| " | class TargetTraining: NonStrategic |
| " | class Chapel: NonStrategic |
| " | class FuelStation: Strategic |
| simulation="thing"; | class Thing: All |
| " | class BarrelHelper: Thing |
| " | class Table: Thing |
| " | class Tablemap: Table |
| simulation="thingeffect"; | class ThingEffect: Thing |
| simulation="flagcarrier"; | class FlagCarrier: Strategic |
| " | class Danger: FlagCarrier |
| simulation="fire"; | class Fire: NonStrategic |
| simulation="fountain"; | class Fountain: NonStrategic |
| simulation="forest"; | class Forest: NonStrategic |
| simulation="church"; | class Church: NonStrategic |
CfgNonAIVehicles
| Simulation | Used In |
|---|---|
| simulation="detector"; | class EmptyDetector |
| simulation="track"; | class Track |
| simulation="mark"; | class Mark |
| simulation="SmokeSource"; | class SmokeSource |
| simulation="ObjectDestructed"; | class ObjectDestructed |
| simulation="Explosion"; | class Explosion |
| simulation="Crater"; | class Crater |
| simulation="CraterOnVehicle"; | class CraterOnVehicle |
| simulation="Slop"; | class Slop |
| simulation="Smoke"; | class Smoke |
| simulation="DynamicSound"; | class DynamicSound |
| simulation="StreetLamp"; | class StreetLamp |
| simulation="SoundOnVehicle"; | class SoundOnVehicle |
| simulation="ThunderBolt"; | class ThunderBolt |
| simulation="EditCursor"; | class EditCursor |
| simulation="ObjView"; | class ObjView |
| simulation="Temp"; | class Temp |
| simulation="SeaGull"; | class SeaGull |
| simulation="Camera"; | class Camera |
| simulation="ProxyWeapon"; | class ProxyWeapon |
| simulation="ProxySecWeapon"; | class ProxySecWeapon |
| simulation="alwaysshow"; | class ProxyAT1_Proxy: ProxyWeapon |
| " | class ProxyAmmoInTruck |
| " | class Proxypostel_panelak1 |
| " | class Proxypostel_panelak3 |
| " | class Proxykytka3 |
| " | class Proxylustr_kuch1 |
| " | class Proxysporak02 |
| " | class Proxystul_kuch1 |
| " | class Proxyhrabe |
| " | class Proxyalmara |
| " | class Proxybedna_modr |
| " | class Proxybedna_zel |
| " | class Proxykachlaky |
| " | class Proxykfietina_mensi |
| " | class Proxykfietina1 |
| " | class Proxykybl |
| " | class Proxylustr_zarov1 |
| " | class Proxyobraz_kancl1 |
| " | class Proxyobraz_kancl2 |
| " | class Proxyobraz_kancl3 |
| " | class Proxyobraz_kancl4 |
| " | class Proxyobraz_kancl5 |
| " | class Proxyobraz_kancl6 |
| " | class Proxypostel_panelak2 |
| " | class Proxyradio2 |
| " | class Proxyseno_balik |
| " | class Proxyskrin_s1 |
| " | class Proxyskrinka_kuch1 |
| " | class Proxyskrinka_kuch2 |
| " | class Proxystul_kancl1 |
| " | class Proxystul_kancl2 |
| " | class Proxytelevizka |
| " | class Proxyvana |
| " | class Proxyzachod2 |
| " | class Proxyzidle_dvojsedlo |
| " | class Proxyzidle_kancl1 |
| " | class Proxyzidle_mala1 |
| " | class ProxyDhangar_brownskrin |
| " | class ProxyDhangar_psacistul |
| " | class ProxyDhangar_whiteskrin |
| " | class ProxyDhangar_zidle |
| " | class ProxyDhangar_knihovna |
| " | class ProxyDkamna_bila |
| " | class ProxyDkamna_uhli |
| " | class ProxyDskrin_trojdvera |
| " | class ProxyDtelevize |
| " | class ProxyDtopeni |
| " | class ProxyDstul_konferenc |
| " | class Proxylustr_koule |
| " | class Proxyskrinka_loznice1 |
| " | class Proxyskrinka_loznice2 |
| " | class Proxyskrinka_drez |
| " | class Proxystolni_lampa1a |
| " | class ProxyDhangar_radio |
| " | class Proxyrucniky |
| simulation="maverickweapon"; | class ProxyMaverik_Proxy: ProxyWeapon |
| " | class ProxyHellfire_proxy: ProxyWeapon |
| simulation="scud"; | class ProxyScud_Strela_Proxy: ProxyWeapon |
| simulation="proxycrew"; | class ProxyCrew |
| simulation="flag"; | class ProxyFlag |
| simulation="ProxyHandGun"; | class ProxyHandGun: ProxyWeapon |