Config Changes – Arma 2: Operation Arrowhead
CfgAmmo
- deflectionSlowDown
- nvLock
- weaponLockSystem
- cmImmunity
- class NVGMarkers
- class HitEffects
- Hit_Foliage_green
CfgMagazines
- displayNameShort
- maxThrowHoldTime
- minThrowIntensityCoef
- maxThrowIntensityCoef
CfgWeapons
- irDistance
- irLaserPos
- irLaserEnd
- useModelOptics
- opticsID
- weaponLockDelay
- weaponLockSystem
- cmImmunity
- lockingTargetSound[]
- lockedTargetSound[]
- htMin
- htMax
- afMax
- mfMax
- mFact
- tBody
- weaponInfoType
- discreteDistance[]
- discreteDistanceInitIndex
- discretefov[]
- discreteInitIndex
- class OpticsModes
- class StepScope
- visionMode[]
- thermalMode[]
- simulation
- class FlashLight
CfgVehicles
- outsideSoundFilter
- nvTarget
- nvScanner
- radarType
- lockDetectionSystem
- incommingMisslieDetectionSystem
- class NVGMarkers
- transportMaxBackpacks
- soundLocked[]
- soundIncommingMissile[]
- turrentInfoType
- forceNVG
- htMin
- htMax
- afMax
- mfMax
- mFact
- tBody
- holdOffroadFormation
- Scudeffect
- backpack
- canCarryBackPack
- memoryPointCM[]
- memoryPointCMDir[]
- expansion
- visionMode[]
- thermalMode[]
- class OpticsIn
New Values
CfgDifficulties
- cameraShake[]
CfgCoreData
- rayModel = "ca\ca_e\data\laserBeam.p3d";
CfgCloudletShapes
- cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";
UserActionsConflictGroups
- "ZeroingUp",
- "ZeroingDown",
- "opticsMode",
- "launchCM",
- "nextCM",
- "buldTerrainRaise10cm",
- "BuldTerrainLower10cm",
- "BuldTerrainRaise50cm",
- "BuldTerrainLower50cm",
CfgInGameUI
- shadow
class FLIRModeNames { FLIRModeName[] = { "WHOT", "BHOT", "HOT", "HOT", "RBHOT", "BRHOT" }; };
- class TacticalDisplay : SideColors
- targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
- class Radar
- class CommandBar
- class CombatMode
- class Cursor
- throwCursorMinScale
- throwCursorMaxScale
- throwCursorFadeSpeed
- shadow
- infoTextShadow
- class HitZones
CfgActions
- class GunLightOn : None
- class GunLightOff : None
- class OpenBag : None
- class TakeBag : None
- class PutBag : None
- class DropBag : None
- class AddBag : None
- class IRLaserOn : None
- class IRLaserOff : None
- class Assemble : None
- class DisAssemble : None
CfgMarkerBrushes
- class SolidBorder : Solid
CfgWorlds
- class DefaultWorld
- elevationOffset
- class Weather
- overcastTemperatureFactor
- blackSurfaceTemperatureDelta
- whiteSurfaceTemperatureDelta
RscText
- fixedWidth
- shadow
CfgMovesBasic
- camShakeFire
- ThrowPrepare
New Classes
CfgMods
defaultAction = "http://www.arma2.com/mods";
class Expansion
{
dir = "Expansion";
name = "Arma 2 : Operation Arrowhead";
picture = "ca\ui\data\logo_arma2ep1_ca.paa";
hidePicture = "true";
hideName = "true";
action = "http://www.arma2.com/arrowhead";
};
CfgFormations
class West
{
class formColumnFixed
class Staggered
class Wedge
class EchelonLeft
class EcholonRight
class Vee
class Line
class Diamond
class File
};
class East : West
class Guer : West
class Civ : West
RscProgressNotFreeze
idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
CfgCameraShake
posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;
RscConfigEditor_Main
Source : All In One Config from CMB (dead link).