Heliport Module – Take On Helicopters

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Heliport Module creates heliport composition as seen in Take On Helicopters campaign, including helicopters player purchased and all their components and damage status.

Mission Usage

Startup

  1. Place Modules (F7) > Heliport logic
  2. Place empty helicopter which will be used as a default helicopter
  3. Synchronize (F5) the helicopter with the module logic

Optional logic variables

  • hsim_helicopterDefault = Object or String; - Sets default helicopter withoit need to synchronize it. When String is used, it contains vehicle class of helicopter which will be created.
Example: this setvariable ["hsim_helicopterDefault","Heli_Medium01_H"];
Default value: None
Example: this setvariable ["allowAmbientLife",false];
Default value: true
  • allowSetDate = Boolean; - True to enable changing date according to heliport progress (every finished mission adds one day to the progress).
Example: this setvariable ["allowSetDate",false];
Default value: true

Optional global variables

Presence of following variable can affect how Heliport init behaves:

  • hsim_heli = Object; - Forced helicopter, will replace helicopter selected by player on heliport.
    • If engine is not running (e.g. not set as Flying in editor), it is teleported on heliport's helipad.
    • If player is not in any vehicle, he's teleported in fron of the helicopter
  • hsim_heliForced = Object; - Forced helicopter, ignores any teleporting to heliport.


Addon Usage

Main article: CfgBase

You can add new helicopters or items, add a heliport compositions or new staff members.