Multimaterial – Talk
Dwarden,
Someone emailed me the other day asking why their islands weren't using the TerrainX Shader. I tried to explain to them they probably needed to use the Multi-Shader for the .rvmat's specified in their Layers.cfg and while explaining pointed them at this page. Then noticed that there still needs to be a critical piece of information detailed. Mask determining in RGB components mixing of separate layers. is insufficient.
Namely, the '_mask' texture. Please describe what each channel of the '_mask' texture in the Multi-Shader influences with regard to the rest of the Shader.
Cheers, -- Sy 22:45, 11 December 2009 (CET)
PS. Also, you asked for a moritorium on changes to these pages. Have you pretty much finished the major fleshing out of information? As, I think there needs to be some serious reformating and editing done to make the information more palatable for the majority of community content makers. Not to disparage your fine effort but most would struggle with the technical aspects of these articles.