Using this command in multi player, on units grouped with the player. Will flood the arma_server.rpt file with the following message, for each unit:
update of nonlocal object x:xx called
Not sure if it could be classed as a bug or not? But it will hide other messages and errors if the mission runs long enough. Also what about the overheads of the server.exe reporting this continuously, if you have lots of units using this command?
Well thought it might be worth a mention, seen as I spent an hour or so trying to track down the cause. Thinking it was a problem with my MP scripts :(
The "can't fire" part should probably be removed, as units definitely do turn around and fire (as well as go prone/crouch) after this command had been used. Very easy to test.