Terrain Processor: Tutorial Sample project

From Bohemia Interactive Community
Jump to navigation Jump to search

Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the Terrain Processor Tutorial.

Export folder "map_TPDemo" to P:\ a3\..

  • ico folder.png Map_TPDemo // Project folder
    • ico folder.png Data // Data folder for binarizing
      • ico folder.png Layers // Satellite and mask textures generated by Terrain Builder
      • ico folder.png Roads // Roads shapefile and roads configuration file. Don't forget that roads shapefile has to have origin at 200 000,0
        • roads.dbf // Database file for shapefile
        • roads.shp // Roads shapefile
        • roads.shx // Roads shapefile index file
        • RoadsLib.cfg // Configuration file for roads
      • L-Middle_mco.paa // Missing description
      • pictureMap_ca.paa // Terrain splash screen
      • s_satout_co.paa // Texture for outside terrain.
    • ico folder.png Map_TPDemo.Cache
    • ico folder.png Map_TPDemo.Layers
    • ico folder.png Map_TPDemo.Shapes
    • ico folder.png Source // Source data folder
      • ico folder.png Heightmap // All heightmap files (original, with perlin noise in forests and with roads smooth)
        • heightmap.asc // UTM heightmap 1024x1024, 4 meters cell
      • ico folder.png OpenStreetMap //Folder for downloaded OSM data
      • ico folder.png Shapefiles // All shapefiles used for project (forests, roads, ...)
      • ico folder.png TemplateLibs // Object templates libraries
        • arma 2 buildings.tml // Arma 2 buildings templates
        • arma 2 bush.tml // Arma 2 bush templates
        • arma 2 misc.tml // Arma 2 miscellaneous objects templates
        • arma 2 trees.tml // Arma 2 trees templates
      • ico folder.png TerrainProcessorOutput // Output folder for Terrain Processor tasks
      • Forests.tpp // Terrain Processor project for forests / treelines, plants all trees in terrain
      • HeightmapGeneration.tpp // Terrain Processor project to create UTM heightmap from Geodetic heightmap, insert perlin noise in trees and smooth terrain under roads
      • layers.cfg // Terrain Builder layer configuration file
      • mapLegend.png // Layers map legend image file
      • mask.tif // Layers mask file
      • Powerlines.tpp // Terrain Processor project for placing powerline poles
      • RoadVergePosts.tpp //Terrain Processor project for placing road stones near roads
      • satellite.tif // Satellite image file
      • satelitte.wld // Satellite image projection file
      • HayBales.tpp // Terrain Processor project for placing haybales
    • cfgAmbient.hpp // Config include: configuration file for ambient life.
    • cfgClutter.hpp // Config include: terrain clutter settings.
    • cfgSurfaces.hpp // Config include: terrain surfaces settings.
    • config.cpp // Terrain configuration file
    • Map_TPDemo.hpp // Config include: Places names file, generated automatically by Terrain Builder upon WRP export.
    • map_tpdemo.tv4p // Terrain Builder project file.