R3vo/Sandbox2 – User
< R3vo
| Condition | Description |
|---|---|
| selected | True when an Eden entity is selected |
| hoverObjectBrain | True when hovering over an object with simulation "soldier" or "UAVpilot" |
| hoverObjectVehicle | True when hovering over a vehicle |
| hoverObject | True when hovering over any object |
| hoverGroup | True when hovering over any group |
| hoverTrigger | True when hovering over any trigger |
| hoverWaypoint | True when hovering over any waypoint |
| hoverLogic | True when hovering over any logic |
| hoverMarker | True when hovering over any marker |
| isMultiplayer | True when editing in multiplayer environment |
| hoverObjectUav | True when hovering over an UAV |
| hoverLayer | True when hovering over a Layer |
| hoverObjectCanFly | True when hovering an object which can fly |
| hoverObjectFlying | True when hovering an object which is flying |
| selectedObject | True when an object is selected |
| selectedWaypoint | True when a waypoint is selected |
| selectedLogic | True when a logic is selected |
| selectedMarker | True when a Marker is selected |
| Hover0bjectFlying | True when hovering over a object that can fly |
| HoverFolder | True when hovering over a folder (layer) |
| HoverLogicModule | True when hovering over a module |
| HoverMarkerArea | True when hovering over a marker of type area |
| HoverObjectAgent | |
| HoverObjectAttached | |
| IsInternal | True when using internal executable. For developers only! |
| IsMultiplayer | True when editing in multiplayer |
| Map | True when the map is open |
| SelectedGroup | True when a group is selected |
| SelectedLogicModule | Try when a module is selected |
| SelectedMarkerArea | True when a marker of type area is selected |
| SelectedObjectAgent | |
| SelectedObjectAttached | |
| SelectedObjectBrain | True when an object with simulation "soldier" or "UAVpilot" is selected |
| SelectedObjectCanFly | True when the selected object can fly |
| SelectedObjectFlying | True when the selected object is flying |
| SelectedObjectVehicle | True when a vehicle is selected |
| SelectedTrigger | True when a trigger is selected |