Shinraiden/Sandbox – User

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My Sandbox

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Newbie Dev/Mod Setup

  • overview

how everything all fits together, references to mod folders etc

  • Zero'th planning

Content control, versioning, distribution, patching, sanity

  • makedir's

%ProgramFiles% = bad

  • install

obvious

  • unpack -> chroot dir

where and what exactly

  • setup tools

where to install

  • config tools

where to point

  • dev process

sorting out your content and working with it

VBS1 Stuff

Hmm, I believe that there actually are suprisingly a few changes from vanilla OFP...

VBS Commands

Commands have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1

addonAvailable 
allowDammage - 2.08 - readme
attribute
camSetPosAsl
consoleLog - 2.08 - readme
convertToAGL
convertToASL - 2.08 - readme
createMarker_(VBS1)
createTrigger
disableAI
deleteMarker_(VBS1)
enableAI
GetCargoPos
getMarkerDir_(VBS1)
getMarkerText - 2.08 - readme
getMapScale 
getMove_(VBS1)
GetObjAtCargoPos
getPosAsl_(VBS1)
getVisiblePos 
insert
IsCargoPosEmpty
isPlayerControlled
isWearingNVG - 2.04 - readme
IsCargoPosEmpty
listAttributes
onShotHit
setAttribute
setfriend_(VBS1)
setMarkerBrush_(VBS1)
setMarkerDir_(VBS1)
setMarkerShape_(VBS1)
setMarkerText_(VBS1)
setObjectTextureGlobal - 2.11 - readme
setPosAsl_(VBS1)
setTriggerActivation 
setTriggerArea
setTriggerText_(VBS1)
setTriggerTimeout_(VBS1)
setTriggerType_(VBS1)
setTriggerStatements_(VBS1)
setUnitPos
synchronizeTrigger - 2.08 - readme 
triggerAttachObject_(VBS1)
triggerAttachVehicle_(VBS1)
removeAttribute
listConfig_(VBS1)
newConfig_(VBS1)
addClass_(VBS1)
addValue_(VBS1)
saveConfig_(VBS1)
loadConfig_(VBS1)
openClass_(VBS1)
getValue_(VBS1)
setEffectCondition_(VBS1)
setTitleEffect_(VBS1)
setCameraEffect_(VBS1)
setSoundEffect_(VBS1)
setMusicEffect_(VBS1)
addWaypoint_(VBS1)
setWaypointPosition_(VBS1)
setWaypointType_(VBS1)
setWaypointCombatMode_(VBS1)
setWaypointFormation_(VBS1)
setWaypointSpeed_(VBS1)
setWaypointBehaviour_(VBS1)
setWaypointDescription_(VBS1)
setWaypointStatements_(VBS1)
setWaypointScript_(VBS1)
setWaypointTimeout_(VBS1)
showWaypoint_(VBS1)
synchronizeWaypoint_(VBS1)
waypointAttachVehicle_(VBS1)
waypointAttachObject_(VBS1)
setWaypointHousePosition_(VBS1)
getWorld_(VBS1)
find_(VBS1)
isServer_(VBS1)
setObjectTexture_(VBS1) now works for wrp object id's - 2.00 readme

VBS EH

vbs_eventhandlers - 1.99
changePos - 2.00 - readme
Respawn - 2.04 - readme
AnimChanged

VBS Variables

Var's have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1

VBS_init 
VBS_is_server

VBS Functions

Functions have been added to http://community.bistudio.com/wiki/VBS_Functions

VBS_is_null
VBS_is_scalar
VBS_getRandom 
VBS_randomElement
VBS_randomIndex 
VBS_getDirPos 
VBS_getDirRelPos
VBS_inAng 
VBS_distancePos
VBS_distancePosSqr
VBS_distancePos3D
VBS_distance3DSqr 
VBS_roundn 
VBS_echo 
VBS_getSide
VBS_vDiff
VBS_vMag
VBS_vUnit
VBS_vVelUnit
VBS_vMultiply
VBS_vAdd

VBS Arrays

Arrays have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1

VBS_units 
VBS_vehs 
VBS_units_str
VBS_distance3D

VBS Resource.cpp

resource.cpp in addon - 2.08 - readme
control property 'moveWithMouse' for static maps  
control property 'showLegend' for static maps

VBS config.cpp

#define WeaponSlotBinocular	16384 - 2.09 - readme
'initCode' addon config entry for CfgPatches - 2.08 - readme
preProcessFile command can now parse files residing in addons + c processor commands - 2.01 - readme
colorGrid[] and colorGridMap[] can now be defined on a per-map basis in class Grid - 2.09 - readme

VBS Command line params

Virtual Battlespace: Startup Parameters

-autoassign=<string> - 2.08 - readme
-autoassigngrp=<string> - 2.08 - readme
-autoassignside=<string> - 2.08 - readme

VBS Server Commands

added DS command #play that forces game start from the MP briefing - 2.00 - readme