actionKeysEx

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Description

Description:
Gives a broken down version of actionKeys return. Returns an Array containing the breakdowns of the dikCodes of keys, buttons and combos assigned to the given user action.
Action names can be found in config class ControllerSchemes or user action names or user profile (see Example 1).
In addition, some of the actions are also listed here: inputAction/actions The Key Device can be one of several types:
  • "KEYBOARD"
  • "MOUSE_BUTTON"
  • "MOUSE_AXIS"
  • "JOYSTICK_BUTTON"
  • "JOYSTICK_AXIS"
  • "JOYSTICK_POV"
  • "XINPUT" - (Xbox) Controller Input
  • "TRACKER" - Motion Tracking (TrackIR, Tobii etc)
Groups:
Interaction

Syntax

Syntax:
actionKeysEx userAction
Parameters:
userAction: String - user action name (see inputAction/actions)
Return Value:
Array of Arrays in format [mainKeyArray, comboKeyArray, isDoubleTap]:
  • mainKeyArray: Array in format [dikCode, device, deviceId]:
    • dikCode: Number
    • device: String
    • deviceId: Number - only given if the device is a Joystick type
  • comboKeyArray: Array identical to mainKeyArray - filled only if the action key is a key combination
    • dikCode: Number
    • device: String
    • deviceId: Number - identical to mainKeyArray's deviceId as it is impossible to use two different Joystick devices in a key combination
  • isDoubleTap: Boolean - is the action key a double-tap. In case of a combination key this applies to the main key.

Examples

Example 1:
To retrieve the following key's data, use the property name without 'key':
keyWatch[] = { 24 };
actionKeysEx "Watch"; // [[[24, "KEYBOARD"], [], false]]
Example 2:
private _result = actionKeysEx "OpticsMode"; // [[[129,"MOUSE_BUTTON"],[29,"KEYBOARD"],false],[[181,"KEYBOARD"],[],false]]

Additional Information

See also:
actionKeys actionKeysNames actionKeysNamesArray

Notes

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