addWeaponCargo
Description
- Description:
 - Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
 - Groups:
 - Containers
 
Syntax
- Syntax:
 - vehicleName addWeaponCargo [weaponName, count]
 - Parameters:
 - vehicleName: Object - vehicle to which add the weapons
 - weaponName: String - weapon name. See Category:Weapons for reference about possible values
 - count: Number - number of weapons to add. 
 2.14 negative count will remove weapons. - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _truck addWeaponCargo ["M16", 5];
 
Additional Information
- See also:
 - addWeaponCargoGlobal addMagazineCargo addMagazineCargoGlobal clearMagazineCargo clearWeaponCargo getWeaponCargo addItemCargo addItemCargoGlobal addBackpackCargo addBackpackCargoGlobal addWeaponWithAttachmentsCargo
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Jul 10, 2010 - 11:02 (UTC)
 - When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Containers
 - Scripting Commands: Local Effect