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Description
- Description:
 
- Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun),
the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot.
This command can link items to respective slots as well, in which case the functionality is identical to linkItem.
To make sure the added weapon is loaded and ready, add the magazine first.
 
- Groups:
 
- Vehicle InventoryUnit Inventory
 
Syntax
- Syntax:
 
- object addWeaponGlobal weapon
 - Parameters:
 
- object : Object - unit or vehicle to add the weapon to
 
- weapon: String - weapon class name
 - Return Value:
 
- Nothing
 
- Syntax:
 
- object addWeaponGlobal [weapon, autoselect]
 - Parameters:
 
- object: Object - unit or vehicle to add the weapon to
 
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
 
- autoselect: String - (Optional, default true) false to abort weapon autoselection if no weapon was selected.
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 
- removeWeaponGlobal addWeapon addMagazine addMagazineGlobal
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
 
 
- Killzone_Kid - c
 
- Posted on Jul 07, 2015 - 18:42 (UTC)
 
- 
If you do not remove weapon first, using this command from dedicated server will duplicate weapon.