clientOwner

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Description

Description:
Returns the machine network ID of the client executing the command.
Groups:
Multiplayer

Syntax

Syntax:
clientOwner
Return Value:
Number

Examples

Example 1:
private _myNetworkId = clientOwner;

Additional Information

See also:
owner groupOwner onPlayerConnected onPlayerDisconnected getClientState getClientStateNumber admin remoteExecutedOwner

Notes

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Posted on 2016-02-17 - 18:54 (UTC)
Killzone_Kid
On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.