From Bohemia Interactive Community
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Description
- Description:
- Cancels the effects of disableCollisionWith. The collision is always enabled for both objects in the arguments, i.e. vehicle1 with vehicle2 and vehicle2 with vehicle1
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Each object can contain only 1 reference to the object it disabled collision with. This command sets this reference to null. Therefore the command might not work as expected when trying to enable collisions with some objects but not other.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle1 enableCollisionWith vehicle2
- Parameters:
- vehicle1: Object
- vehicle2: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- collisionDisabledWith disableCollisionWith
Notes
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Add Note
- Posted on 2015-04-05 - 00:13 (UTC)
- Ranwer
-
enableCollisionWith is a script that when you apply it to an object, it will be solid and the player will not be able to go through it. However, if you want your unit to go through it, you may want to use the disableCollisionWith command. An example for this is:
Both commands enableCollisionWith and disableCollisionWith, are very handy codes and could be used for example: map testing, mission editing and even animation cutscenes.