From Bohemia Interactive Community
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Description
- Description:
- Return texture information - resolution in pixels (mipmap level 0) and average colour. Multiply the pixel values by pixelW and pixelH to get screen coordinates.
- Groups:
- System
Syntax
- Syntax:
- getTextureInfo texture
- Parameters:
- texture: String - texture path (.paa, .jpg, .ogv)
- Return Value:
- Array in format [width, height, rgbaAverageColour] where:
- Syntax:
- getTextureInfo [texture, sizeH]
- Parameters:
- texture: String - texture path (.paa, .jpg, .ogv)
- sizeH: Number - texture height in screen size
- Return Value:
- Array in format [width, height] - width and height of the texture in screen units
Examples
- Example 1:
getTextureInfo "a3\characters_f\blufor\data\clothing1_co.paa"; // [2048, 2048, [0.458824, 0.427451, 0.34902, 1]]
- Example 2:
getTextureInfo ["\A3\UI_f\Data\Logos\arma3_shadow_ca.paa", 0.1]; // [0.150111, 0.1]
Additional Information
- See also:
- pixelW pixelH getModelInfo supportInfo getObjectType getObjectTextures
Notes
-
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