Location
(Redirected from location)
Jump to navigation
Jump to search
A location is an extended type of marker. For example city names displayed on the map are locations; their information can be accessed and modified with Location commands.
Location notion was introduced in 1.08.
Specifics
Locations:
- are defined in bin
\Config.bin \CfgLocationTypes / configFile >> "CfgLocationTypes" - have a name, a side, a 3D position, a 2D area, and an orientation
- have a non-scaling map representation (icon and/or text, depending on their class)
- can be attached to objects, with all of the location's relevant properties inherited from the object
- are local, their properties are not synchronised over the network
Terrain built-in locations:
- provide a way to find nearby high points, towns, etc.
- are defined in an island's .pew file. When the island is exported to .wrp its .hpp file is also produced, containing the location names used in the .pew file. This .hpp file is then incorporated into the config for the island using an #include statement.
This section included in the island config ensures any locations set in the .pew file are included in the island during packing.
Modification | Terrain Location | Scripted Terrain Location using createLocation - Syntax 2 |
Scripted Location |
---|---|---|---|
Side | |||
Size | |||
Direction | |||
setVariable/getVariable | |||
3D Position | |||
Attach to an object | |||
Deletion |
Location Types
Armed Assault
Possible location types are:
- Mount
- Name
- NameMarine
- NameCityCapital
- NameCity
- NameVillage
- NameLocal
- Hill
- ViewPoint
- RockArea
- BorderCrossing
- VegetationBroadleaf
- VegetationFir
- VegetationPalm
- VegetationVineyard
Arma 2
- Name
- Strategic
- StrongpointArea
- FlatArea
- FlatAreaCity
- FlatAreaCitySmall
- CityCenter
- Airport
- NameMarine
- NameCityCapital
- NameCity
- NameVillage
- NameLocal
- Hill
- ViewPoint
- RockArea
- BorderCrossing
- VegetationBroadleaf
- VegetationFir
- VegetationPalm
- VegetationVineyard
Arma 3
- Airport (on Tanoa only. Tanoan airports have their own location type. On Altis and Stratis, airports are NameLocal)
- Area
- BorderCrossing
- CityCenter
- CivilDefense
- CulturalProperty
- DangerousForces
- Flag
- FlatArea
- FlatAreaCity
- FlatAreaCitySmall
- Hill
- HistoricalSite
- Invisible
- Mount
- Name
- NameCity
- NameCityCapital
- NameLocal (will return names like Airport)
- NameMarine
- NameVillage
- RockArea
- SafetyZone
- Strategic
- StrongpointArea
- VegetationBroadleaf
- VegetationFir
- VegetationPalm
- VegetationVineyard
- ViewPoint
- b_air
- b_antiair
- b_armor
- b_art
- b_hq
- b_inf
- b_installation
- b_maint
- b_mech_inf
- b_med
- b_mortar
- b_motor_inf
- b_naval
- b_plane
- b_recon
- b_service
- b_support
- b_uav
- b_unknown
- c_air
- c_car
- c_plane
- c_ship
- c_unknown
- fakeTown
- group_0
- group_1
- group_10
- group_11
- group_2
- group_3
- group_4
- group_5
- group_6
- group_7
- group_8
- group_9
- n_air
- n_antiair
- n_armor
- n_art
- n_hq
- n_inf
- n_installation
- n_maint
- n_mech_inf
- n_med
- n_mortar
- n_motor_inf
- n_naval
- n_plane
- n_recon
- n_service
- n_support
- n_uav
- n_unknown
- o_air
- o_antiair
- o_armor
- o_art
- o_hq
- o_inf
- o_installation
- o_maint
- o_mech_inf
- o_med
- o_mortar
- o_motor_inf
- o_naval
- o_plane
- o_recon
- o_service
- o_support
- o_uav
- o_unknown
- respawn_air
- respawn_armor
- respawn_inf
- respawn_motor
- respawn_naval
- respawn_para
- respawn_plane
- respawn_unknown
- u_installation