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Selects the given weapon on the specified turret. Use turret path [-1] for the driver's turret.


vehicle selectWeaponTurret [weapon, turretPath, muzzle, firemode]
vehicle: Object
weapon: String - weapon class name or (since Arma 3 logo black.png1.64) muzzle class name
turretPath: Array format Turret Path
since Arma 3 logo black.png2.08
muzzle: String - (Optional) muzzle name
since Arma 3 logo black.png2.08
firemode: String - (Optional) firemode name
Return Value:


Example 1:
MBT_Kuma selectWeaponTurret ["LMG_coax",[0]];
Example 2:
Kamysh selectWeaponTurret ["missiles_titan", [0], "missiles_titan", "topdown"];

Additional Information

See also:
removeWeaponTurret weaponState turretLocal addMagazineTurret magazinesTurret removeMagazinesTurret removeMagazineTurret weaponsTurret currentMagazineDetailTurret currentMagazineTurret currentWeaponTurret addWeaponTurret


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Feb 13, 2017 - 16:54 (UTC)
The command will treat weapon or muzzle param like a weapon first. If no such weapon is found then it will try to find muzzle with such name. For example AMV-7 Marshall APC has main gun "autocannon_40mm_CTWS" which has 2 muzzles "HE" and "AP". Default muzzle is "HE". So if you try to select weapon by the name "autocannon_40mm_CTWS" you will always get "HE" muzzle selected. However if you pass "AP" as param, it will correctly select "AP" muzzle, since no "AP" weapon exists on this turret it will continue searching for a muzzle with this name and will find it eventually.