From Bohemia Interactive Community
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Description
- Description:
- Attach an entity to the Eden Editor cursor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttachedCursorEntity entityHashMap
- Parameters:
- entityHashMap: HashMap - in format [["type", entityType], otherOptions] where entityType can be one of:
type
|
options case-sensitive!
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"object"
|
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"marker"
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- "classname": String - see marker classes
- "markershape": String - can be one of:
- "icon"
- "rectangle"
- "ellipse"
⚠ "polyline" is not supported.
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"trigger"
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- "classname": String - object classname; from CfgNonAIVehicles with simulation="detector". Usually "EmptyDetector"
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"module"
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- "classname": String - object classname;
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"waypoint"
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- "classname": String - classname; from CfgWaypoints
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- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Eden Editor: Object typeOf
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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