titleRsc

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Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Arma 3 logo black.png1.58 Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - the class name of the resource. ("Default" will remove the current resource)
type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"];

Additional Information

See also:
titleText titleObj cutRsc allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr_Eyeball - c
Posted on Jun 30, 2008 - 08:44 (UTC)
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Kenoxite - c
Posted on Sep 25, 2014 - 10:04 (UTC)
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Honger - c
Posted on Aug 28, 2023 - 16:34 (UTC)
The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.