getUnitLoadout – Talk

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== compatibility with 3rd party mods ==
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<dd class="notedate">Posted on May 17, 2016 - 18:55 (UTC)</dd>
<dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt>
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Does not work with Task Force Radio Modification due to dynamic Classes of Radios and Backpacks.
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Revision as of 15:39, 19 February 2018

getUnitLoadout player I dont want to add this to the command main page, command is still w.i.p. This array was returned with version 1.58 The elements returned have not yet been explained [ [ "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic ["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count ["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count "" //Bipod ], [], //Secondary weapon info (see primary above) [ //handGun info (see primary above) "hgun_P07_F","","","", ["16Rnd_9x21_Mag",16], [], "" ], [ //Uniform "U_B_CombatUniform_mcam", //Uniform Type [ //Uniform Items ["FirstAidKit",1], //Type, count ["30Rnd_65x39_caseless_mag",30,2], //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo ] ], [ //Vest Info "V_PlateCarrierGL_rgr", //Vest Type [ //Vest Items ["30Rnd_65x39_caseless_mag",30,3] ] ], [], //Backpack Info (follows same layout as above for Uniform and Vest "H_HelmetSpecB_blk", //Helmet "G_Tactical_Clear", //Facewear glasses/bandanna etc ["Binocular","","","",[],[],""],, //Weapon Binocular (follows same layout as other weapons above) ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal ]