BIS fnc endMissionServer: Difference between revisions
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Lou Montana (talk | contribs) m (typo "YOUR WON" > "YOU WON") |
Lou Montana (talk | contribs) m (Fix arguments and example) |
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| Ends the mission properly for all players in a multiplayer environment|= Description | | Ends the mission properly for all players in a multiplayer environment. |= Description | ||
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| | | endType call [[BIS_fnc_endMissionServer]] |= Syntax | ||
|p1= | |p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br /> | ||
Can be '''custom''' or one of dynamically calculated ones: | |||
Can be custom or one of dynamically calculated ones: | * "EveryoneWon" - show "MISSION COMPLETED" to everyone | ||
"EveryoneWon" - show "MISSION COMPLETED" to everyone | * "EveryoneLost" - show "MISSION FAILED" to everyone | ||
"EveryoneLost" - show "MISSION FAILED" to everyone | * "SideScore" - show "YOUR SIDE WON" to side with largest score | ||
"SideScore" - show "YOUR SIDE WON" to side with largest score | * "GroupScore" - show "YOUR GROUP WON" to group with largest score | ||
"GroupScore" - show "YOUR GROUP WON" to group with largest score | * "PlayerScore" - show "YOU WON" to player with largest score | ||
"PlayerScore" - show "YOU WON" to player with largest score | |= Parameter 1 | ||
|= | |||
| [[ | | [[Boolean]] |= Return value | ||
|x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code>|= Example 1 | |||
|x1= <code>"SideScore" call BIS_fnc_endMissionServer</code>|= | |||
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| [[BIS_fnc_endMission]], [[failMission]], [[forceEnd]], [[endMission]] |= | | [[BIS_fnc_endMission]], [[failMission]], [[forceEnd]], [[endMission]] |= See also | ||
| |= | | |= Multiplayer | ||
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}} | }} |
Revision as of 13:33, 15 May 2018
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - show "MISSION COMPLETED" to everyone
- "EveryoneLost" - show "MISSION FAILED" to everyone
- "SideScore" - show "YOUR SIDE WON" to side with largest score
- "GroupScore" - show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
"SideScore" call BIS_fnc_endMissionServer;
Additional Information
Notes
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Notes
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