BIS fnc limitWeaponItems: Difference between revisions
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{{Function|Comments= | |||
____________________________________________________________________________________________ | |||
| arma3 |Game name= | |||
|1.00|Game version= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.|Description= | ||
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| | | [unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]] |Syntax= | ||
|p1= unit: [[Object]] - Target unit|Parameter 1= | |||
| | |p2= mode: [[Number]] - (Optional, default 0) Can be: | ||
*1 = primary weapon | |||
*2 = secondary weapon | |||
*3 = handgun|Parameter 2= | |||
|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100% | |||
*If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.|Parameter 3= | |||
|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%|Parameter 4= | |||
|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%|Parameter 5= | |||
|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%|Parameter 6= | |||
| [[Boolean]] |Return value= | |||
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| < | |x1= <code>[[player]] [[call]] [[BIS_fnc_limitWeaponItems]];</code>|Example 1= | ||
| |= | |x2= <code>[ [ [[player]], 0, 25, 50, 75, 100 ] ] [[call]] [[BIS_fnc_limitWeaponItems]];</code>|Example 2= | ||
| | |x3= <code>[ [ [[player]], 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ] [[call]] [[BIS_fnc_limitWeaponItems]];</code>|Example 3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | [[removeAllWeapons]], [[currentWeapon]], [[addWeapon]] |See also= | ||
}} | |||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 13:38, 19 June 2018
Description
- Description:
- Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call BIS_fnc_limitWeaponItems
- Parameters:
- unit: Object - Target unit
- mode: Number - (Optional, default 0) Can be:
- 1 = primary weapon
- 2 = secondary weapon
- 3 = handgun
- chanceOptics: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100%
- If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
- chanceAttach: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%
- chanceMuzzle: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%
- chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%
- Return Value:
- Boolean
Examples
- Example 1:
player call BIS_fnc_limitWeaponItems;
- Example 2:
[ [ player, 0, 25, 50, 75, 100 ] ] call BIS_fnc_limitWeaponItems;
- Example 3:
[ [ player, 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ] call BIS_fnc_limitWeaponItems;
Additional Information
- See also:
- removeAllWeaponscurrentWeaponaddWeapon
Notes
-
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