BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions
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Result: Ship's hangar door animation gets a sound source added. | Result: Ship's hangar door animation gets a sound source added. | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]|Syntax= | |[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]|Syntax= |
Revision as of 15:26, 2 April 2019
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to add sounds required for ship hangar door animation. Execution: - Call from main script that handles the hangar door animation. Example: [_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound; Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: position in word coordinates where the sound should be played (modelToWorldWorld) 2: animation state of hangar doors Returns: nothing Result: Ship's hangar door animation gets a sound source added. */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01PlayHangarDoorSound
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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