BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions

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Result: Ship's hangar door animation gets a sound source added.
Result: Ship's hangar door animation gets a sound source added.


*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]|Syntax=
|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]|Syntax=

Revision as of 15:26, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to add sounds required for ship hangar door animation.

	Execution:
	- Call from main script that handles the hangar door animation.

		Example:
		[_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound;

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: position in word coordinates where the sound should be played (modelToWorldWorld)
		2: animation state of hangar doors


	Returns: nothing
	Result: Ship's hangar door animation gets a sound source added.

*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_Destroyer01PlayHangarDoorSound
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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