enableEngineArtillery: Difference between revisions
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Waffle SS. (talk | contribs) (local effect) |
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|mp= - |= | |mp= - |MPBEHAVIOUR= | ||
| [[shownArtilleryComputer]], [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryComputerSettings]], [[getArtilleryETA]], [[inRangeOfArtillery]] |= | | [[shownArtilleryComputer]], [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryComputerSettings]], [[getArtilleryETA]], [[inRangeOfArtillery]] |SEEALSO= | ||
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Revision as of 10:31, 7 April 2019
Description
- Description:
- Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire.
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
enableEngineArtillery false;
Additional Information
- See also:
- shownArtilleryComputergetArtilleryAmmocommandArtilleryFiredoArtilleryFiregetArtilleryComputerSettingsgetArtilleryETAinRangeOfArtillery
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.54
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters