setPilotLight: Difference between revisions

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m (template:command argument fix)
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| vehicle '''setPilotLight''' set |= Syntax
| vehicle '''setPilotLight''' set |= Syntax


|p1= vehicle: [[Object]]  |= PARAMETER1
|p1= vehicle: [[Object]]  |PARAMETER1=  
|p2= set: [[Boolean]]  |= PARAMETER1
|p2= set: [[Boolean]]  |PARAMETER1=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




   
   
|x1= <code>car [[setPilotLight]] [[true]];</code>|= EXAMPLE1
|x1= <code>car [[setPilotLight]] [[true]];</code>|EXAMPLE1=  


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|  [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |= SEEALSO
|  [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:37, 7 April 2019

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Uncategorised

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOnisCollisionLightOnsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; 0 = [this] spawn {sleep 0.001; (_this select 0) enableSimulation false;};