local
Description
- Description:
 - Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local. - Multiplayer:
 - A few things to note amongst others:
- A game logic / module is always local to the server
 - Terrain objects are local to every machine
 
 - Groups:
 - Multiplayer
 
Syntax
Alternative Syntax
- Syntax:
 - local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 - Sets variable's scope:
 
Additional Information
- See also:
 - "Local" Event Handler owner setOwner
 
Notes
- 
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Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Multiplayer