underwater: Difference between revisions

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m (template:command argument fix)
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| '''underwater''' object |= Syntax
| '''underwater''' object |= Syntax


|p1= object: [[Object]]  |= PARAMETER1
|p1= object: [[Object]]  |PARAMETER1=  


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|= EXAMPLE1
|x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|EXAMPLE1=  


|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|= EXAMPLE2
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2=  
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| [[isTouchingGround]], [[isAbleToBreathe]] |= SEEALSO
| [[isTouchingGround]], [[isAbleToBreathe]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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____________________________________________________________________________________________
}}
}}

Revision as of 10:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Return whether object is fully underwater. From Arma 3 v1.66, this also works for units.
Groups:
Uncategorised

Syntax

Syntax:
underwater object
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
_isUnderwater = underwater player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This is still quite buggy and not always reliable. Code in Example 2 is a good alternative.