BIS fnc bleedTickets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (GVI 1.00 --> 1.10 http://dev.arma3.com/post/spotrep-00017)
m (template:command argument fix)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Function that handles bleeding ticket system. Tickets are set beforehand using [[BIS_fnc_respawnTickets]]. |= Description
| Function that handles bleeding ticket system. Tickets are set beforehand using [[BIS_fnc_respawnTickets]]. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [<nowiki>[WEST,EAST,RESISTANCE,CIVILIAN]</nowiki>, 0.5, 3, 5] call '''BIS_fnc_bleedTickets'''; |= Syntax
| [<nowiki>[WEST,EAST,RESISTANCE,CIVILIAN]</nowiki>, 0.5, 3, 5] call '''BIS_fnc_bleedTickets'''; |SYNTAX=


|p1= [[Array]] - Array of sides that should be affected by bleed tickets. ''Optional parameter, default is '''all''' sides''.|=
|p1= [[Array]] - Array of sides that should be affected by bleed tickets. ''Optional parameter, default is '''all''' sides''.|=
Line 18: Line 18:
|p4= [[Number]] - Delay in seconds between every bleeding step. ''Optional parameter, default value 5''. |=
|p4= [[Number]] - Delay in seconds between every bleeding step. ''Optional parameter, default value 5''. |=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
|mp= Server-side execution only. |=
|mp= Server-side execution only. |=
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 26: Line 26:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[BIS_fnc_addScriptedEventHandler]] |= See also
| [[BIS_fnc_addScriptedEventHandler]] |SEEALSO=


}}
}}

Revision as of 11:26, 7 April 2019


Hover & click on the images for description

Description

Description:
Function that handles bleeding ticket system. Tickets are set beforehand using BIS_fnc_respawnTickets.
Execution:
call
Multiplayer:
Server-side execution only.
Groups:
Uncategorised

Syntax

Syntax:
[[WEST,EAST,RESISTANCE,CIVILIAN], 0.5, 3, 5] call BIS_fnc_bleedTickets;
Parameters:
Array - Array of sides that should be affected by bleed tickets. Optional parameter, default is all sides.
Number - Dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start. Optional parameter, default is 0.5 (ie half a sector).
Number - Amount of tickets bled every step. Optional parameter, default value 3.
Number - Delay in seconds between every bleeding step. Optional parameter, default value 5.
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_bleedTickets; // Uses all default values to start the system.
Example 2:
[[WEST,EAST], 1, 1, 10] call BIS_fnc_bleedTickets; // Starts the system with WEST and EAST involved, bleeding one ticket every ten seconds if one side holds the whole sector.

Additional Information

See also:
BIS_fnc_addScriptedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 29, 2014 - 19:58 (UTC)
Tryteyker-
The function calls on the scripted eventhandler (see BIS_fnc_addScriptedEventHandler) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).