BIS fnc halo: Difference between revisions
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Lou Montana (talk | contribs) (Page filling without seeAlso) |
m (template:command argument fix) |
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| Makes a High Altitude Low Opening (HALO) parachute jump. | | Makes a High Altitude Low Opening (HALO) parachute jump. | ||
{{Feature arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}} |= | {{Feature arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [unit, altitude] call [[BIS_fnc_halo]] |= | | [unit, altitude] call [[BIS_fnc_halo]] |SYNTAX= | ||
|p1= unit: [[Object]] - the HALO performing unit |= Parameter 1 | |p1= unit: [[Object]] - the HALO performing unit |= Parameter 1 | ||
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|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |= Parameter 2 | |p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |= Parameter 2 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
}} | }} | ||
Revision as of 11:28, 7 April 2019
Description
- Description:
- Makes a High Altitude Low Opening (HALO) parachute jump.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, altitude] call BIS_fnc_halo
- Parameters:
- unit: Object - the HALO performing unit
- altitude: Number - (Optional, default 0) altitude added to the unit before HALO
- Return Value:
- Nothing
Examples
- Example 1:
[player] call BIS_fnc_halo; // Instantly parachutes the player object
- Example 2:
[player, 100] call BIS_fnc_halo; // Increases the altitude of player by 100 before HALO
Additional Information
- See also:
- See also needed
Notes
-
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