BIS fnc halo: Difference between revisions

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| Makes a High Altitude Low Opening (HALO) parachute jump.
| Makes a High Altitude Low Opening (HALO) parachute jump.
{{Feature arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}} |= Description
{{Feature arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}} |DESCRIPTION=
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| [unit, altitude] call [[BIS_fnc_halo]] |= Syntax
| [unit, altitude] call [[BIS_fnc_halo]] |SYNTAX=


|p1= unit: [[Object]] - the HALO performing unit |= Parameter 1
|p1= unit: [[Object]] - the HALO performing unit |= Parameter 1
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|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |= Parameter 2
|p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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| |= See also
| |SEEALSO=
}}
}}



Revision as of 11:28, 7 April 2019


Hover & click on the images for description

Description

Description:
Makes a High Altitude Low Opening (HALO) parachute jump.
Arma 3
HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, altitude] call BIS_fnc_halo
Parameters:
unit: Object - the HALO performing unit
altitude: Number - (Optional, default 0) altitude added to the unit before HALO
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_halo; // Instantly parachutes the player object
Example 2:
[player, 100] call BIS_fnc_halo; // Increases the altitude of player by 100 before HALO

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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