addForce: Difference between revisions
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| object '''addForce''' [force, position] |SYNTAX= | | object '''addForce''' [force, position] |SYNTAX= | ||
|p1= object: [[Object]] - PhysX object |= | |p1= object: [[Object]] - PhysX object |PARAMETER1= | ||
|p2= [force, position]: [[Array]] |= | |p2= [force, position]: [[Array]] |PARAMETER2= | ||
|p3= force: [[Array]] - force vector (in world space) in format [x,y,z]|= | |p3= force: [[Array]] - force vector (in world space) in format [x,y,z]|PARAMETER3= | ||
|p4= position: [[Array]] - model [[PositionRelative]] to which force is applied in format [x,y,z] |= | |p4= position: [[Array]] - model [[PositionRelative]] to which force is applied in format [x,y,z] |PARAMETER4= | ||
|p5= |= | |p5= |PARAMETER5= | ||
|p6= |= | |p6= |PARAMETER6= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: | |x1= Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: | ||
<code>_object [[addForce]] [[0,1000,0],[1,0,0]];</code>|= | <code>_object [[addForce]] [[0,1000,0],[1,0,0]];</code>|EXAMPLE1= | ||
|x2= Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: | |x2= Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: | ||
<code>_object [[addForce]] [_object [[vectorModelToWorld]] [0,1000,0],[1,0,0]];</code>|= | <code>_object [[addForce]] [_object [[vectorModelToWorld]] [0,1000,0],[1,0,0]];</code>|EXAMPLE2= | ||
|[[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] |SEEALSO= | |[[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] |SEEALSO= | ||
}} | }} |
Revision as of 14:27, 7 April 2019
Description
- Description:
- Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use vectorModelToWorld or vectorModelToWorldVisual commands first. The force applied as impulse. For more information see NVIDIA docs
- Groups:
- Uncategorised
Syntax
- Syntax:
- object addForce [force, position]
- Parameters:
- object: Object - PhysX object
- [force, position]: Array
- force: Array - force vector (in world space) in format [x,y,z]
- position: Array - model PositionRelative to which force is applied in format [x,y,z]
- Return Value:
- Nothing
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0],[1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
_object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];
Additional Information
Notes
-
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