isWeaponDeployed: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (template:command argument fix) |
||
Line 11: | Line 11: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns true if weapon is currently deployed. |= | | Returns true if weapon is currently deployed. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isWeaponDeployed]] unit|= | | [[isWeaponDeployed]] unit|SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> |= | |x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isWeaponRested]] |= | | [[isWeaponRested]] |SEEALSO= | ||
}} | }} |
Revision as of 14:42, 7 April 2019
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
Additional Information
- See also:
- isWeaponRested
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on March 4, 2017 - 03:58 (UTC)
- Beno 83au
-
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);