load: Difference between revisions
| m (template:command argument fix) | m (template:command argument fix) | ||
| Line 8: | Line 8: | ||
| | Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: | | Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: | ||
| <code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> |=  | <code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> |DESCRIPTION= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | '''load''' unit |=  | | '''load''' unit |SYNTAX= | ||
| |p1= unit: [[Object]]  |PARAMETER1=   | |p1= unit: [[Object]]  |PARAMETER1=   | ||
Revision as of 14:43, 7 April 2019
Description
- Description:
- Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula:
_loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
Notes
- 
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