underwater: Difference between revisions
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| Return whether object is fully underwater. From Arma 3 v1.66, this also works for units. |= | | Return whether object is fully underwater. From Arma 3 v1.66, this also works for units. |DESCRIPTION= | ||
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| '''underwater''' object |= | | '''underwater''' object |SYNTAX= | ||
|p1= object: [[Object]] |PARAMETER1= | |p1= object: [[Object]] |PARAMETER1= |
Revision as of 14:50, 7 April 2019
Description
- Description:
- Return whether object is fully underwater. From Arma 3 v1.66, this also works for units.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isUnderwater = underwater player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This is still quite buggy and not always reliable. Code in Example 2 is a good alternative.