waypointVisible: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 9: | Line 9: | ||
| Returns the visibility of the waypoint. | | Returns the visibility of the waypoint. | ||
Returns '''0''' ([[Number]]) for a non valid waypoint. |= | Returns '''0''' ([[Number]]) for a non valid waypoint. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''waypointVisible''' waypoint |= | | '''waypointVisible''' waypoint |SYNTAX= | ||
|p1 = waypoint: [[Array]] - format [[Waypoint]] |= | |p1 = waypoint: [[Array]] - format [[Waypoint]] |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= |
Revision as of 14:51, 7 April 2019
Description
- Description:
- Returns the visibility of the waypoint. Returns 0 (Number) for a non valid waypoint.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_visible = waypointVisible [groupOne, 1];
- Example 2:
_visible = waypointVisible [group player, currentWayPoint (group player)];
Additional Information
- See also:
- waypointssetWaypointVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Waypoints