calculatePath: Difference between revisions
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| | | Spawns an agent that will execute a AI path calculation and fire the PathCalculated eventhandler. |Description= | ||
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| | | calculatePath [startCoordinates, endCoordinates, typeName, behaviour] |Syntax= | ||
|p1= startCoordinates: [[Array]] - Start position in [x,y,z] |Parameter 1= | |p1= startCoordinates: [[Array]] - Start position in [x,y,z] |Parameter 1= |
Revision as of 22:06, 19 April 2019
Description
- Description:
- Spawns an agent that will execute a AI path calculation and fire the PathCalculated eventhandler.
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- calculatePath [startCoordinates, endCoordinates, typeName, behaviour]
- Parameters:
- startCoordinates: Array - Start position in [x,y,z]
- endCoordinates: Array - End position in [x,y,z]
- typeName: String - Vehicle type to simulate. One of ("helicopter", "plane", "man", "car', "wheeled_APC", "tank", "boat")
- behavior: String - AI behaviour. one of ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH")
- Return Value:
- Object - Agent to add the PathCalculated eventhandler to.
Examples
- Example 1:
calculatePath ["car","safe",[2150.67,5778.19,0],[2184.11,5802.28,0]]
Additional Information
- See also:
- setDriveOnPath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.93]][[ Category: arma3dev: New Scripting Commands | CALCULATEPATH]][[ Category: arma3dev: Scripting Commands | CALCULATEPATH]]