From Bohemia Interactive Community
|
|
Line 1: |
Line 1: |
| =Description= | | =Description= |
| Template for spawning '''new game logic'''. All atributes (e.g. script) set in the template will be carried over to newly spawned game logic. New game logic is spawned using [[Ylands Tile - Spawn game logic|'''Spawn Game Logic''']] instruction.
| |
|
| |
| *All atributes picked to the logic template will be transfered to the spawned logic.
| |
| *Attributes of picked game logic can be modified directly in the Template
| |
| *Template remembers the game logic in state when it was picked. Thus the game logic can be removed after being picked.
| |
|
| |
|
| =Properties= | | =Properties= |
| [[File:{{PAGENAME}}.png|right|400px|Properties]] | | [[File:{{PAGENAME}}.png|right|400px|Properties]] |
|
| |
|
| ===Game logic===
| | |
| *Game logic to be spawned
| |
| *Click to edit game logic properties
| |
|
| |
|
| =Logic template events= | | =Logic template events= |
| *[[Ylands Tile - Logic Template On Logic Spawn|On Logic Spawn]]
| | |
|
| |
|
| =Related instructions= | | =Related instructions= |
| *[[Ylands Tile - Spawn game logic|Spawn Game Logic]]
| |
|
| |
|
|
| |
|
Revision as of 15:37, 12 June 2019