Game logic - Game logic storage – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search


Special game logic to store data specific to another game logic. When assigned trough instruction Add logic storage, it will create a copy witch will be attached to selected game logic instance.

  • Storage has to be attached to entity via Add Storage instruction, target becomes storage owner
  • Any storage can have unlimited number of owners, each owner will have its unique copy of attached storage
  • Game logic can have unlimited number of storages
  • Each owner will have unique values in each storage
  • Storage data (variables) can be found in Variables category
  • Storage instructions can be found in Instructions category

Custom instructions

  • Instructions in a storage are executed only within currently called storage instance and it will affect only variables of this instance.

Storages in compositions

  • When composition using any storage will get exported, it will save with a copy of that storage (even if not selected)
  • When such composition is placed in other scenario, it will make new independent copy of included storage under new name (e.g Entity storage (2))
  • In case of multiple instances of same composition, references in all compositions will be set to one storage


  • In case a script will try to access non-existent storage this will stop the script. So it is crucial to do a storage check using Has storage instruction before accessing storage on unknown entity (e.g Trigger object).

Related Instructions