setTitleEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") | Lou Montana (talk | contribs)  m (Text replacement - "|= Game version" to "|Game version=") | ||
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| | arma |Game name= | | arma |Game name= | ||
| |1.00| | |1.00|Game version= | ||
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Revision as of 22:15, 1 September 2019
Description
- Description:
- Defines the title effect via [Type, Effect, Text] where
'Type' can be 
- "NONE",
- "OBJECT",
- 'Text' defines the shown object , a subclass of CfgTitles.
 
 - "RES"
- 'Text' defines a resource class, a subclass of RscTitles.
 
- "TEXT"
- The 'Text' is shown as text itself. 'Effect' defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".
 
 
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setTitleEffect [type, effect, text]
- Parameters:
- trigger: Object
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setTitleEffect [type, effect, text]
- Parameters:
- waypoint: Array - format Waypoint
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."] 
Additional Information
- See also:
- createTrigger
Notes
- 
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