BIS fnc hasItem: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") | Lou Montana (talk | contribs)  m (Text replacement - "|=  |x2=" to "|Example1=  |x2=") | ||
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| |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |=   | |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1= | ||
| |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=   | |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=   | ||
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Revision as of 11:51, 3 September 2019
 
Description
- Description:
- Returns true if object contains given item in inventory / cargo storage.
 
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem;
- Parameters:
- [object, item, searchCrew]: Array
- object: Object - unit, vehicle or other container
- item: String - item to find
- searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
- [player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
- [tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
- 
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