getShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|arma3 |= Game " to "|arma3 |Game name= ") |
Lou Montana (talk | contribs) m (Text replacement - " |p3= |PARAMETER3= |p3= |PARAMETER4= |p3= |PARAMETER5= |p3= |PARAMETER6=" to "") |
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|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1= | |p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1= | ||
|p2= |PARAMETER2= | |p2= |PARAMETER2= | ||
| [[Array]] - [vehicle, instigator] |RETURNVALUE= | | [[Array]] - [vehicle, instigator] |RETURNVALUE= | ||
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1= | |x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1= |
Revision as of 13:09, 3 September 2019
Description
- Description:
- Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator]
Examples
- Example 1:
_shotParents = getShotParents myProjectile;
- Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
-
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