getShotParents: Difference between revisions

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m (Text replacement - "|arma3 |= Game " to "|arma3 |Game name= ")
m (Text replacement - " |p3= |PARAMETER3= |p3= |PARAMETER4= |p3= |PARAMETER5= |p3= |PARAMETER6=" to "")
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|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1=
|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1=
|p2=  |PARAMETER2=
|p2=  |PARAMETER2=
|p3=  |PARAMETER3=
|p3=  |PARAMETER4=
|p3=  |PARAMETER5=
|p3=  |PARAMETER6=
| [[Array]] - [vehicle, instigator] |RETURNVALUE=
| [[Array]] - [vehicle, instigator] |RETURNVALUE=
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1=
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1=

Revision as of 13:09, 3 September 2019

Hover & click on the images for description

Description

Description:
Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Uncategorised

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator]

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

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