enableGunLights Arma 2: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") | Lou Montana (talk | contribs)  m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List") | ||
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| [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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Revision as of 11:53, 19 September 2019
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- _group enableGunLights true;
- Example 2:
- _unit enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters
 
	