BIN fnc setTargetWeight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (1 revision imported: Contact) |
Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|Game version=") |
||
Line 5: | Line 5: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.94|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:37, 4 December 2019
Description
- Description:
/* bin_fnc_setTargetWeight Set target priroty which is used later by bin_fnc_findTargetWeight function to find target. Input: 0: _input - Unit, vehicle, group or side. 1: _value - scalar above 0 - weight which is later used by selectRandomWeighted script command. Values equal or less than 0 are excluded from target selection Examples: [west,0] call bin_fnc_setTargetWeight - all units from side "west" will be ignored by targeting system [player,10] call bin_fnc_setTargetWeight - Increase player chance of being targeted by drone weapons [bis_car,0] call bin_fnc_setTargetWeight - Vehicle & it's crew will be ignored by targeting system */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note