BIS fnc animateTaskWaypoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{Function|Comments=" to "{{Function|Comments=")
m (formatting)
Line 17: Line 17:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>[player] call BIS_fnc_animateTaskWaypoint;</code> |=  
|x1= <code><noWiki>[</noWiki>[[player]]<noWiki>]</noWiki> [[call]] [[BIS_fnc_animateTaskWaypoint]];</code> |=  
____________________________________________________________________________________________
____________________________________________________________________________________________


| |SEEALSO=
| [[Task Framework]] |SEEALSO=


}}
}}

Revision as of 17:32, 10 January 2020

Hover & click on the images for description

Description

Description:
Plays an animation that pushes the active task waypoint up and down.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_animateTaskWaypoint;
Parameters:
Object - Unit that should have animations played.
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_animateTaskWaypoint;

Additional Information

See also:
Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section